Technologies
Magic Pocket's EngineMagic Pockets developed its own Engine which enables, among other things, powerful 2D and 3D performance for the most demanding projects on both DS and iPhone.

Cutting-edge display power
- Highly optimized core allows a constant 60fps display
- Incredibly varied sceneries are now possible on DS & iPhone, thanks to an unlimited amount of
graphical assets in a single 3D scene: textures, meshes, animations, sound effects, etc.
- 3D landscapes are virtually endless, mixing external and internal locations
(we made a 30,000 m² demo...)
- 2D display power is managed in a smart and versatile manner: automated sprites composition,
multiple picture formats and compression types, scrolls, scaling, rotations, etc.
Coders focus on game play
- Coder are freed from tedious tasks like maintaining configuration files or data lists
- Magic Pockets Engine does not require big teams of coders: one or two coders are
enough on an average project
- Assets are managed automatically during execution without impacting on display speed
- This automation reduces dramatically the amount of system bugs, speeding-up and
securing the approval procedures
Freedom for artists and designers
- Magic Pockets Engine pushes back the platform limits and allows the designers to
create ambitious settings
- Artists are no longer forced to perform complex memory space calculations and
can focus on quality
- No specific tool to learn: the file formats are the most common on the market
- Everyone can get a quick feedback on their job: final assets are integrated
and reviewable in-game in a few seconds.
For more details, please feel free to contact our Business Developer.
CREDITS